ULTIMATE RULES

SPIRIT OF THE GAME:
Ultimate is a non-contact sport. It relies on the principles of sportsmanship and individual (and team) responsibility for upholding the rules. Highly competitive play is encouraged, but never at the expense of these principles. Such actions as taunting of other players, dangerous aggression, intentional fouling, cheap call, and other "win-at-all costs" behavior are against the Spirit of the Game, and must be avoided by all players.
FORMAT:
1. Minimum of five, maximum of seven players on the field per team.
2. At any one time there may be only one more of the opposite sex on the field at a time.
3. Games are played with two halves of 20 minutes of running clock, with a 5 minute half-time.
4. In case of a tie, one overtime period of 5 minutes of running clock will be played. If the game is still tied, it is declared a tie.
PLAY:
1. The object of the game is to score goals, one point per goal. A complete pass into the opposing end zone is a goal.
2. Each point begins with a pull; scoring team pulls. To begin a game, flip a disc to determine which team pulls.
3. The disc may only be advanced by passing. Any time a pass is not complete, possession reverts to the other team (turnover).
4. A pivot foot must be established once a player catches the disc. Moving the pivot foot is a travel.
5. The disc may be passed in any direction by any player. Players may occupy any position on the field at any time.
6. Stalling-Defender says stalling, then counts out loud 1 to 10 in seconds. If the disc is not thrown, it's a turnover.
OUT-OF-BOUNDS:
1. The player's first contact with the ground after catching the disc determines whether she/he is in or out. The line is OUT; your first point of contact must be all the way in. This includes the end zone.
2. Player in-bounding disc must have pivot foot on the line.
3. When the disc goes out of bounds, play is resume where it crossed the line; if it goes out the back, walk it to the closest spot on the end line (perpendicular to where it went out).
THROW-OFF (THE PULL):
1. Both teams must line up at or behind their respective goal lines. Each team raises a hand to signal readiness; then throw.
2. Throwing team gains possession if receiving team touches the disc in the air and drops it.
3. If the pull lands out of bounds, receiving team has choice of taking disc on the sideline, where it went out; or in the middle of the field at the point where it went out (5 yards up if it's out the back).
CHANGE OF POSSESSION IN END-ZONE:
1. If you gain possession in the end-zone your defending, you may either take the disc where it stopped, or walk it up straight to the goal-line and take it there. (Not in between, and you can't change your mind once you touch the disc).
2. If you gain possession in the end-zone your attacking, you must walk the disc perpendicularly back to the goal-line. Play continues; no check.
FOULS:
1. If any player violates the rules, a player on the opposing team may call a foul.
2. All fouls result in a rethrow, after a check of the disc,
EXCEPT:
- if a fouled pass is completed, the foul is automatically declined; Play continues, call ÔPlayÕ on.
- On uncontested catching fouls, the receiver takes the disc as if caught. Check the disc.
3. On a foul, the stall goes back to zero. (on offensive fouls and travels, it stays the same or goes back to six, whichever is less).
4. Check: the thrower holds the disc and the marker counts down Ôtwo, one, DISC INÕ and taps the disc. Disc is in on the tap.
5. If the count is too fast, thrower says Ôtoo fastÕ, and marker must immediately go back 2 in the count. Second call in the same count is a foul.
SCORING:
1. You cannot score on momentum. Walk it back to the line and play on.
2. Change ends after every goal.
NO:
1. Handoffs, double-guarding the thrower, tipping to oneself.
2. Catching your own throw (unless touched by another player).
3. Picks, hacking the thrower, purposeful contact, or calling fouls just to gain advantage or stop opponent's flow.
MERCY RULE:
If a team is up by 10 points with 5 minutes left in the game. The game will be called.
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